The Department of Psychology is delighted to announce the next online talk of the Mind Meeting Seminar Series.

On Thursday 3rd December 2020, Professor Samuel J. Gershman (Harvard University, MA, USA) will give a talk entitled “Using video games to reverse engineer human intelligence”.

When: Thursday 3rd December,  3:30 – 5 pm (CET)

The talk will take place virtually via Zoom. Please contact us at [email protected] if you are interested in taking part.

Abstract

Video games have become an attractive testbed for evaluating AI systems, by capturing some aspects of real-world complexity (rich visual stimuli and non-trivial decision policies) while abstracting away from other sources of complexity (e.g., sensory transduction and motor planning). Some AI researchers have reported human-level performance of their systems, but we still have very little insight into how humans actually learn to play video games. This talk will present new data on human video game learning indicating that humans learn very differently from most current AI systems, particularly those based on deep learning. Humans can induce object-oriented, relational models from a small amount of experience, which allow them to learn quickly, explore intelligently, plan efficiently, and generalize flexibly. These aspects of human-like learning can be captured by a model that learns through a form of program induction.